![]() ![]() Imagebutton idle "quit.png" hover "quit2.png" action Quit(confirm=False) xalign 1.0 yalign 1. Imagebutton idle "btn7.png" hover "btn8.png" action Show("notyetavailable")hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.79 Imagebutton idle "btn5.png" hover "btn6.png" action Show("settings", transition=wipeleft)hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.57 Imagebutton idle "btn3.png" hover "btn4.png" action Show("notyetavailable")hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.35 But, oh no When it hides, the quick menu is still there You want everything gone when you hide that window. You want to hide the dialogue window for something. When the user clicks a 'Done' button, the screen clears and the game continues as it was. When clicked, a modal screen should appear displaying information to the user. ![]() Here's what I am trying to accomplish: I want to add a button to the quick menu. Imagebutton idle "btn1.png" hover "btn2.png" action Show("startgamescreen", transition=wipeleft)hover_sound"btnsnd.mp3"activate_sound"click.mp3" xalign 1.0 yalign 0.14 Please ask one question per thread, use a descriptive subject like NotFound error in option.rpy, and include all the relevant information - especially any relevant code and traceback messages. Ren’Py Tricks: Attached quick menu You’ve started a new Ren’Py project. I'm stuck on how to implement something in Ren'py. If you want to change the location of the button's place individually, try the code below from another of my past game Imagebutton idle "btn6.png" hover "btn66.png" action ShowMenu("credits")activate_sound"button.mp3" Imagebutton idle "btn5.png" hover "btn55.png" action ShowMenu("extras")activate_sound"button.mp3" Imagebutton idle "btn4.png" hover "btn44.png" action ShowMenu("gallerymenu")activate_sound"button.mp3" Imagebutton idle "btn3.png" hover "btn33.png" action ShowMenu("preferences2")activate_sound"button.mp3" Imagebutton idle "btn2.png" hover "btn22.png" action ShowMenu("load")activate_sound"button.mp3" Basically it work like this : 1) create a virtual screen of the size asked by the author with gui.init() 2) Put everything at the exact position asked. For Renpy, the notion of 'pixel' is in fact fluctuating. In this video, we'll focus on the main menu which may change the game menu as well. This said, if fixed values are a problem with CSS (because of the different size of screen), they arent at all with Renpy. Imagebutton idle "btn1.png" hover "btn11.png" action Start() activate_sound"button.mp3" This is the first video of my Renpy GUI Customization series. Imagebutton idle "xbtn.png" hover "xbtn2.png" action Quit(confirm=False)xalign 1.0 yalign 1.0 # This ensures that any other menu screen is replaced. For previous games, our quick menu/navigation was in the same screen as the dialogue box (for both ADV and NVL modes), so using the default Ren’Py window hide and window show worked well. ![]()
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